Open that app from your Applications folder to begin installing the operating system. MacOS Sierra 10.12 can upgrade El Capitan, Yosemite, Mavericks, Mountain Lion, or Lion; OS X El Capitan 10.11 can upgrade Yosemite, Mavericks, Mountain Lion, Lion, or Snow Leopard; OS X Yosemite 10.10 can upgrade Mavericks, Mountain Lion, Lion, or Snow Leopard.
Although Witch has long been a Mac Gems favorite, we’ve haven’t officially reviewed it since 2006, when it was a young, version-1.0.2 whippersnapper. This handy utility provides an alternative to Mac OS X’s built-in Command+Tab application switcher: Instead of restricting you to just switching between open programs, Witch displays a sorted list of all windows in all applications, letting you quickly switch to—and perform actions on—any of them.
Since that review, besides implementing countless fixes and improvements, Witch has added a slew of notable new features. On the minor-but-useful side, Witch now displays shortcut keys for switching directly to the most-recently used windows, with minimized windows having a different appearance. You can also perform actions—close, quit, hide, minimize, unminimize, reveal in Finder, and more—on windows and programs from within Witch, and you can create a list of programs and windows that never appear in Witch.
Among the biggest, and most recent, additions are Quick Look previews of windows—so you can tell exactly what a window contains without having to switch to it—and, if you’re running Snow Leopard (OS X 10.6), support for OS X’s Spaces multiple-workspace system. The latter feature lets you choose whether Witch shows just the windows in the current workspace or all windows. You can also enable “Spaces badges” that, if you’re displaying all windows, help you distinguish which windows reside in which workspace.
Witch also now includes more options for keyboard-control and appearance. The number of available settings and tweaks can be a bit overwhelming—I don’t even use half of them, and I still occasionally forget about some of the ones I do use—but Witch is easily one of the most useful utilities on my Macs.
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[Dan Frakes is a Macworld senior editor.]
The Witch's House | |
---|---|
Developer(s) | Fummy |
Publisher(s) | Fummy |
Engine | RPG Maker VX, RPG Maker MV |
Platform(s) | Microsoft Windows, Mac OS |
Release |
|
Genre(s) | |
Mode(s) | Single-player |
The Witch's House (魔女の家, Majo no ie) is a freeware puzzle-oriented horror game by the Japanese game creator Fummy (ふみー), created using the software, RPG Maker VX. The game was first released in October 2012, for Windows and Mac.[1]
Fummy later released a prequel comic book series titled 'The Witch's House: The Diary Of Ellen', telling the story of the witch Ellen. The comic book series is four issues long and available for purchase on Amazon.[2] A manga adaption of The Diary of Ellen, illustrated by Yuna Kagesaki, began publishing in 2017.[3]
The game is a survival horror game in which the main goal is to solve all puzzles correctly and escape the witch's house. It contains a creepy atmosphere, complex riddles and jump scares. This game is played from bird's-eye view using ornate 16-bit graphics, and controlled via keyboard.[1][4]
A black, talking cat can be met at various places in the house, serving as a save point, as well as something of a companion. Throughout the vast majority of the game, the cat is the only source of conversation, usually talking in a casual, nonchalant manner.[1][4]
The main character of The Witch's House is Viola, a young girl who wakes up in the middle of a forest, soon discovering that her only way out of the forest is completely blocked off by roses. Her only option is to enter a mysterious house nearby in hopes of finding some means of escaping. Accompanied by a black cat, Viola must try to survive the magical and dangerous house, which is possessed by the spirit of the former witch.
During her stay in the house, Viola encounters many strange phenomena inside the shape-shifting house. She also finds diary entries written by the current house's resident, a witch-girl named Ellen, detailing her past and how she killed her parents due to their mistreatment of her. To progress further into the house and hopefully eventually leave the forest, Viola must solve various puzzles, unlocking doors and other sections in the house. If Viola manages to leave the house, there are two possible endings depending on her actions.
Both the good ending and the true ending reveal that Viola and Ellen switched bodies before the events of the story, and that 'Ellen' (Viola in Ellen's body) attempted to trap 'Viola' (Ellen) inside her own house to regain her body. Ellen's reasoning for this was to cure herself of a terminal illness. In both endings, Viola's father appears to rescue his daughter, not knowing of the switch, and shoots 'Ellen' to protect his 'daughter'. Not being recognized by her father causes 'Ellen' to die from despair as 'Viola' goes home with her father. The third ending is a 'pseudo-ending' achieved by not saving once in the game, and gives some extra context to the story's lore such as Ellen's contract with a demon, previous details of how she mutilated herself before the switch, and other details; either ending is achievable by this point.
A separate ending is also attainable by simply waiting in the starting area of the game for an hour and letting the roses fade away due to 'Ellen's body dying from the wounds previously inflicted on it.