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Baten Kaitos: Eternal Wings and the Lost Ocean | |
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Developer(s) | tri-Crescendo, Monolith Soft |
Publisher(s) | Namco Bandai Games |
Series | Baten Kaitos |
Platform(s) | GameCube |
Release date(s) | JP December 5, 2003 NA November 16, 2004 EU April 1, 2005 AUS May 19, 2005 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | GKBEAF, GKBPAF, GKBJAF |
See also... | Dolphin Forum thread |
Baten Kaitos: Eternal Wings and the Lost Ocean (aka Baten Kaitos: Owaranai Tsubasa to Ushinawareta Umi in Japan) is a 2003 role-playing video game that was developed by tri-Crescendo and Monolith Soft and published by Namco for the Nintendo GameCube. First released in Japan in 2003, it is the first game in the Baten Kaitos series, and takes place after Baten Kaitos Origins, a prequel released in 2006. It tells the story of a young man named Kalas and his companion Xelha, who live in an aerial island-based kingdom in the clouds. The title, Baten Kaitos, comes from Arabic meaning 'belly of the sea monster' and is also the name of the star Zeta Ceti.
LotsaWater for Mac is a free water-themed screensaver that looks quite good on newer Macs, even those with retina displays. The screensaver is exactly as it sounds, a rippling water effect that. Uncharted 4 Mac OS also has a multiplayer mode in which they take control of different characters from the Uncharted series. In multiplayer mode, the players can use mystical powers, such as healing stones or mass destruction weapons. In conclusion, this game has everything it.
There are no reported problems with this title.
The Widescreen hack included with Dolphin causes balancing issues with the background and clipping issues that this Gecko Code for any region will solve. Make sure to leave the Widescreen Hack included with Dolphin disabled.
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
Only configuration options for the best compatibility where they deviate from defaults are listed.
Config | Setting | Notes |
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DSP Emulator Engine | DSP LLE Recompiler | Fix 'tubular voices' audio issue present with HLE |
The graph below charts the compatibility with Baten Kaitos: Eternal Wings and the Lost Ocean since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
3.0 | Windows 7 | AMD Phenom II X4 955 @ 3.2GHz | ATI Radeon HD 5770 | Fullspeed, random crashes. | |
3.0 | Windows 7 | Intel Core i7-2670QM @ 2.2GHz | NVIDIA GeForce GTX 560M | Fullspeed, runs perfect. | Phazon Lord |
r7624 | Ubuntu 10.04 | AMD Phenom II X3 720 | NVIDIA GeForce 8800 GT | Running 2x Native Resolution, 2x AA, 4x AF @ 75-100%. Game looks great. Can't speak to the crash listed above, but from what I've played it is working well. | keller999 |
3.5 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.66GHz | NVIDIA GeForce 320M | Runs great (with slowdowns due to low specs). | |
3.5 | Mac OS X 10.8.4 | Intel Core i7-4650U | Intel HD5000 | Fullspeed at 2x IR 16x AF, no AA, vsync. Rare slowdowns where holding TAB helps. | Verix |
3.5-1389 | openSUSE | AMD Phenom II X4 955 | NVIDIA GeForce 9800 GT | Runs mostly fine except for the photograph magnus crashes (which seem to occur only on the first game disc). Performance is not as good as it should be (drops down to 75% or less at times); graphics and DSP settings appear to have absolutely no influence on that though. | |
4.0.1 | Windows 7 | AMD Phenom II X4 960T @ 3GHz | NVIDIA GeForce GTX 650 | Fullspeed, runs incredibly well with very little audio/graphic issues. Very minimal lag in areas with water or during transition animations into battle. Graphics setup used (all others unchecked): Backend (Direct3D9), Fullscreen resolution (Auto), Aspect Ratio (Auto), IR (Auto/Multiple of 640x528), No Anti-Aliasing, Anisotropic Filtering x1, Scaled EFB Copy, Ignore Format Changes, EFB Copies=Texture, Texture Cache-Fast, External Frame Buffer=Disabled, and Fast Depth Calculation. For audio, DSP HLE emulation with default settings (i.e no DSPLLE on Seperate Thread, no Dump Audio, etc) | LaDestitute |
4.0-1340 | Windows 7 | Intel Core i7-3770K | NVIDIA GeForce GTX 560 Ti | The game runs flawlessly using the default .ini configuration override that Dolphin includes. There are some very minor slow downs in certain areas with mirrors and water, going from full speed (30FPS) to 25-28FPS. The game can run with Dual Core enabled, if I remember correctly, interacting with picture magnus in the menus are really laggy. | |
5.0 | Windows 7 | AMD Phenom II X6 1090T @ 3.21GHz | AMD Radeon HD 7770 | The game seems to run almost flawlessly with Dual Core enabled and EFB enabled. FPS was stable even at places with water. In these areas, fps was consistent and very stable, never really deviating from 30 fps and this is with Anti-Aliasing settings set to 4x SSAA and Anisotropic filtering to 16x. No apparent glitches or graphical issues with Dual Core and EFB enabled either. But one thing I noticed was the audio which sounded a bit off and 'tubey' but is completely negligible and hard to notice, that aside the game runs fine. Only noticeable drop in fps is during the transition into battle. | EndlessNights222 |
5.0-174 | Windows 10 | Intel Core i7-4790K | NVIDIA GeForce GTX 980 | The game runs fullspeed with default config on OpenGL, DX11 and DX12. The game doesn't slowdown with Dual Core Enabled during shops and with picture magnus(at least for me) anymore, thus it can be safely enabled by default. The game doesn't 'flip at startup' with EFB enabled anymore either(for me at least), thus that setting can also be enabled from start. | Fenrir |