I just created a Twitter poll to assess the interest in a Linux port of the GameMaker Studio 2 IDE.
Overall winner of the 2012-edition of the Global Game Jam in the Netherlands, Catch-22 engages the player in a battle against him- or herself. A seemingly simple, yet clever mechanic. A game jam is a period of crunch time, i.e., the context requires the participants to focus the available time on a ctivities that directly provide value for the final game and skip everything. A game jam is a period of crunch time, i.e., the context requires the participants to focus the available time on a ctivities that directly provide value for the final game and skip everything.
Who wants #GameMakerStudio2 IDE on #Linux? #gamedev
— Chris Sanyk (@csanyk) November 2, 2016
One of my biggest wish list items for GameMaker Studio is to have the IDE on Linux, so I can stop being a Windows user. I’m on Windows 7 currently, and Microsoft will not support this version forever. Already they have stopped selling new computers with Windows 7. After the way Microsoft treated Windows users who were not interested in upgrading to Windows 10, using unethical, underhanded, and very likely illegal tactics to try to force Windows users to upgrade, I am not interested in ever purchasing another product from Microsoft, and my preferred platform to migrate to would be a popular Linux distro such as Ubuntu or Mint. GameMaker is the only Windows software that is holding me back.
I’ve asked on the GMC Forums if YYG intend to release a Linux port for GMS2, and currently there’s no plans to do so, but they are open to considering it if they see sufficient interest.
In 2014, then-YoYoGames CEO Sandy Duncan had teased us with the possibility that GMS2 would bring an IDE that ran on Windows, Mac OS X, and Linux. Obviously things can change, and a lot of things have changed with YoYoGames since then. Whether or not we see a native Linux IDE for GMS2, it’s still my #1 wish list item for GameMaker.